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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Managers/CreatureManager.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Managers/CreatureManager.cs</h1>  </div>
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<a href="_creature_manager_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike.Entities;
<a name="l00006"></a>00006 <span class="keyword">using</span> System.Drawing;
<a name="l00007"></a>00007 <span class="keyword">using</span> System.Threading;
<a name="l00008"></a>00008 <span class="keyword">using</span> RRRSRoguelike.Helpers;
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>RRRSRoguelike.Managers
<a name="l00011"></a>00011 {
<a name="l00015"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html">00015</a>     <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html" title="Manages all creatures.">CreatureManager</a>
<a name="l00016"></a>00016     {
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="preprocessor">        #region variables</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>        <span class="keyword">private</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> player;  
<a name="l00020"></a>00020         <span class="keyword">private</span> <span class="keywordtype">bool</span> playerAlive;
<a name="l00021"></a>00021         <span class="keyword">private</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a> dungeonManager = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>;
<a name="l00022"></a>00022 
<a name="l00023"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a4fecb86142b41fda7dc00b1f6bdc494b">00023</a>         <span class="keyword">public</span> IList&lt;Monster&gt; <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a4fecb86142b41fda7dc00b1f6bdc494b">monsters</a>;
<a name="l00024"></a>00024 <span class="preprocessor">        #endregion</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="preprocessor">        #region constructors</span>
<a name="l00027"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#adb5cb32dcc8fae6447689b445f846236">00027</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html" title="Manages all creatures.">CreatureManager</a>()
<a name="l00028"></a>00028         {
<a name="l00029"></a>00029             player = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a>(dungeonManager.DungeonLevel.GetValidRandomPoint());
<a name="l00030"></a>00030             player.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#ade4e1dc4dc205410f8b112f1da0ef68e" title="Event called when creature dies.">CreatureDeadEvent</a> += <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html" title="base class for all living entities">Creature</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a626d6602b7b8845bd80b9d02a9c8cb0b" title="Method for creature dead event.">CreatureDeadHandler</a>(player_CreatureDeadEvent);
<a name="l00031"></a>00031             monsters = <span class="keyword">new</span> List&lt;Monster&gt;();
<a name="l00032"></a>00032             playerAlive = <span class="keyword">true</span>;
<a name="l00033"></a>00033             
<a name="l00034"></a>00034         }
<a name="l00035"></a>00035 <span class="preprocessor">        #endregion</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">        #region methods</span>
<a name="l00038"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#accd5d4b8eb6cc47b31abfb662ad5c7cc">00038</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <span class="keywordtype">void</span> ClearMonsters()
<a name="l00039"></a>00039         {
<a name="l00040"></a>00040             monsters.Clear();
<a name="l00041"></a>00041         }
<a name="l00042"></a>00042 
<a name="l00043"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a44fa36dc18b62c320effa2b34d084881">00043</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> AddRandomMonstersByLevel()
<a name="l00044"></a>00044         {
<a name="l00045"></a>00045             <span class="comment">//add monsters * level</span>
<a name="l00046"></a>00046             <span class="comment">//need this for the isoktoplace monster to work</span>
<a name="l00047"></a>00047             dungeonManager.CreatureManager.CreaturesToTiles();
<a name="l00048"></a>00048             dungeonManager.PropManager.PropsToTiles();
<a name="l00049"></a>00049             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Constants.NumberOfMonsters * dungeonManager.CurrentDungeonLevel; i++)
<a name="l00050"></a>00050             {
<a name="l00051"></a>00051                 AddRandomMonster(i);
<a name="l00052"></a>00052             }
<a name="l00053"></a>00053         }
<a name="l00054"></a>00054 
<a name="l00055"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a5605c55b32c77f3f11e60cd4c21276a2">00055</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> AddRandomMonster(<span class="keywordtype">int</span> i)
<a name="l00056"></a>00056         {
<a name="l00057"></a>00057             <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html" title="Represents the current sole bad guy.">Monster</a> monster = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html" title="Represents the current sole bad guy.">Monster</a>(dungeonManager.DungeonLevel.GetValidRandomPoint());
<a name="l00058"></a>00058             <span class="keywordflow">while</span> (!dungeonManager.DungeonLevel.IsOKToPlaceMonster(monster.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a86897af78d00bad72fa19729a41288e2">Position</a>))
<a name="l00059"></a>00059             {
<a name="l00060"></a>00060                 monster.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a86897af78d00bad72fa19729a41288e2">Position</a> = dungeonManager.DungeonLevel.GetValidRandomPoint();    
<a name="l00061"></a>00061             }
<a name="l00062"></a>00062             
<a name="l00063"></a>00063             <span class="comment">//Used this to debug monster movement.</span>
<a name="l00064"></a>00064 <span class="preprocessor">        #if DEBUG</span>
<a name="l00065"></a>00065 <span class="preprocessor"></span>        monster.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a> = i.ToString().First().ToString();
<a name="l00066"></a>00066 <span class="preprocessor">        #endif</span>
<a name="l00067"></a>00067 <span class="preprocessor"></span>            
<a name="l00068"></a>00068             
<a name="l00069"></a>00069             
<a name="l00070"></a>00070             monster.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#ade4e1dc4dc205410f8b112f1da0ef68e" title="Event called when creature dies.">CreatureDeadEvent</a> += <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html" title="base class for all living entities">Creature</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a626d6602b7b8845bd80b9d02a9c8cb0b" title="Method for creature dead event.">CreatureDeadHandler</a>(monster_CreatureDeadEvent);
<a name="l00071"></a>00071             monsters.Add(monster);
<a name="l00072"></a>00072             <span class="comment">//need this for the isoktoplace monster to work</span>
<a name="l00073"></a>00073             dungeonManager.DungeonLevel.AddTile(monster);
<a name="l00074"></a>00074         }
<a name="l00075"></a>00075 
<a name="l00076"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a7274821ba30a55edfdc3086ee9c805c0">00076</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> ProcessMonsters()
<a name="l00077"></a>00077         {
<a name="l00078"></a>00078             <span class="keywordflow">if</span> (monsters.Count() &gt; 0)
<a name="l00079"></a>00079             {
<a name="l00080"></a>00080                 MoveMonsters();
<a name="l00081"></a>00081                 CreatureCollisions();
<a name="l00082"></a>00082             }
<a name="l00083"></a>00083         }
<a name="l00084"></a>00084 
<a name="l00085"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a10afa95f432bf5dae72c250ffd2f3df2">00085</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> CreaturesToTiles()
<a name="l00086"></a>00086         {
<a name="l00087"></a>00087             
<a name="l00088"></a>00088             monsters.ToList().ForEach(m =&gt; dungeonManager.DungeonLevel.AddTile(m));
<a name="l00089"></a>00089             dungeonManager.DungeonLevel.AddTile(player);
<a name="l00090"></a>00090 
<a name="l00091"></a>00091         }
<a name="l00092"></a>00092 
<a name="l00096"></a>00096         <span class="keyword">private</span> <span class="keywordtype">void</span> MoveMonsters()
<a name="l00097"></a>00097         {
<a name="l00098"></a>00098             <span class="keywordflow">foreach</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html" title="Represents the current sole bad guy.">Monster</a> m <span class="keywordflow">in</span> monsters)
<a name="l00099"></a>00099                 m.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html#a9b014f3d258d2e08f29813b3e0abdf89">hasMoved</a> = <span class="keyword">false</span>;
<a name="l00100"></a>00100 
<a name="l00101"></a>00101             <span class="keywordtype">int</span> loops = 0;
<a name="l00102"></a>00102 
<a name="l00103"></a>00103             <span class="keywordflow">while</span> (monsters.ToList().Where(m =&gt; !m.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html#a9b014f3d258d2e08f29813b3e0abdf89">hasMoved</a>).Count() != 0 &amp;&amp; loops &lt; 100)
<a name="l00104"></a>00104             {
<a name="l00105"></a>00105 <span class="preprocessor">#if DEBUG</span>
<a name="l00106"></a>00106 <span class="preprocessor"></span>                loops++;
<a name="l00107"></a>00107 <span class="preprocessor">#endif</span>
<a name="l00108"></a>00108 <span class="preprocessor"></span>                monsters.ToList().ForEach(m =&gt;
<a name="l00109"></a>00109                     {
<a name="l00110"></a>00110                         <span class="keywordflow">if</span> (!m.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html#a9b014f3d258d2e08f29813b3e0abdf89">hasMoved</a>)
<a name="l00111"></a>00111                             m.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html#ac02278cfdcb03494e142253c8c3d4983">MoveToPlayer</a>(player.Position, monsters);
<a name="l00112"></a>00112                     });
<a name="l00113"></a>00113             }
<a name="l00114"></a>00114 
<a name="l00115"></a>00115         }
<a name="l00116"></a>00116 
<a name="l00121"></a>00121         <span class="keyword">private</span> <span class="keywordtype">void</span> CreatureCollisions()
<a name="l00122"></a>00122         {
<a name="l00123"></a>00123             <span class="comment">//List all monsters in battle, as monsters can&#39;t stack this should always be one.</span>
<a name="l00124"></a>00124             List&lt;Monster&gt; monstersInBattle = monsters.Where(m =&gt; m.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a8ddf4b00cc709b61518200f982136936">X</a> == player.X &amp;&amp; m.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">Y</a> == player.Y).ToList();
<a name="l00125"></a>00125 
<a name="l00126"></a>00126             <span class="comment">//call fight</span>
<a name="l00127"></a>00127             Fight(monstersInBattle);
<a name="l00128"></a>00128 
<a name="l00129"></a>00129         }
<a name="l00130"></a>00130 
<a name="l00136"></a>00136         <span class="keyword">private</span> <span class="keywordtype">void</span> Fight(List&lt;Monster&gt; monstersInBattle)
<a name="l00137"></a>00137         {
<a name="l00138"></a>00138             <span class="keywordflow">if</span> (monstersInBattle.Count() &gt; 0)
<a name="l00139"></a>00139             {
<a name="l00140"></a>00140                 SimpleBattle.Fight(player, monstersInBattle);
<a name="l00141"></a>00141 
<a name="l00142"></a>00142                 VisualizeBattle(player);
<a name="l00143"></a>00143 
<a name="l00144"></a>00144             }
<a name="l00145"></a>00145         }
<a name="l00146"></a>00146 
<a name="l00147"></a>00147         <span class="keyword">private</span> <span class="keywordtype">void</span> VisualizeBattle(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html" title="base class for all living entities">Creature</a> creature)
<a name="l00148"></a>00148         {
<a name="l00149"></a>00149             <span class="comment">//should have a special battle tile.</span>
<a name="l00150"></a>00150             <span class="keywordtype">string</span> oldCharacter = creature.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a>;
<a name="l00151"></a>00151             ConsoleColor oldColor = creature.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a>;
<a name="l00152"></a>00152 
<a name="l00153"></a>00153             creature.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a> = <span class="stringliteral">&quot;*&quot;</span>;
<a name="l00154"></a>00154 
<a name="l00155"></a>00155             dungeonManager.PlaySound(<a class="code" href="namespace_r_r_r_s_roguelike.html#ac4b7cd20cca8395df85abd1e4e53c76c">SoundList</a>.Battle);
<a name="l00156"></a>00156             
<a name="l00157"></a>00157             dungeonManager.DungeonVisualizer.Flash(creature,10,Properties.Settings.Default.AnimationSpeed);
<a name="l00158"></a>00158 
<a name="l00159"></a>00159             creature.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a> = oldCharacter;
<a name="l00160"></a>00160             creature.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a> = oldColor;
<a name="l00161"></a>00161 
<a name="l00162"></a>00162             dungeonManager.ForceRedraw();
<a name="l00163"></a>00163         }
<a name="l00164"></a>00164 
<a name="l00165"></a>00165         <span class="keyword">public</span> <span class="keywordtype">bool</span> PlayerAlive
<a name="l00166"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a365bbce8c5b33d30cdfa7b3c91339d34">00166</a>         { 
<a name="l00167"></a>00167             <span class="keyword">get</span> { <span class="keywordflow">return</span> playerAlive; } 
<a name="l00168"></a>00168         }
<a name="l00169"></a>00169 
<a name="l00170"></a>00170         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a>
<a name="l00171"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">00171</a>         {
<a name="l00172"></a>00172             <span class="keyword">get</span> { <span class="keywordflow">return</span> player; }
<a name="l00173"></a>00173         }
<a name="l00174"></a>00174 
<a name="l00175"></a>00175 <span class="preprocessor">#endregion</span>
<a name="l00176"></a>00176 <span class="preprocessor"></span>
<a name="l00177"></a>00177 <span class="preprocessor">        #region events</span>
<a name="l00178"></a>00178 <span class="preprocessor"></span>        <span class="keywordtype">void</span> monster_CreatureDeadEvent(<span class="keywordtype">object</span> sender)
<a name="l00179"></a>00179         {
<a name="l00180"></a>00180             monsters.Remove((<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html" title="Represents the current sole bad guy.">Monster</a>)sender);
<a name="l00181"></a>00181         }
<a name="l00182"></a>00182 
<a name="l00183"></a>00183         <span class="keyword">private</span> <span class="keywordtype">void</span> player_CreatureDeadEvent(<span class="keywordtype">object</span> sender)
<a name="l00184"></a>00184         {
<a name="l00185"></a>00185             playerAlive = <span class="keyword">false</span>;
<a name="l00186"></a>00186         }
<a name="l00187"></a>00187 <span class="preprocessor">        #endregion</span>
<a name="l00188"></a>00188 <span class="preprocessor"></span>
<a name="l00189"></a>00189     }
<a name="l00190"></a>00190 }
</pre></div></div>
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